Core perks
Traveling Pharmacy

Weights of all Chems (including Stimpaks) are reduced by 90%.
Easy Target

+75% ranged damage to crippled targets.
Brick Wall

When your Glow is high, makes you immune to staggering attacks.
Arms Keeper

Your weapons weigh 75% less.
Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.
Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.
Number Cruncher
Your weapons have 2% increased damage per AP cost.
Concentrated Fire
Focus fire to gain +3% accuracy and damage per shot.
Tank Killer
Your ranged weapons ignore 40% armor.
Down Ranger
You do +20% ranged damage to far enemies.
Tormentor
You deal 20% more damage per crippled limb your target has.
Awareness
Improve VATS accuracy based on PER stats.
Ironclad
Armor provides 25% more protection. Double if wearing a matching set.
Thru-Hiker
Food and drink weights are reduced by 90%.
Starched Genes
You will never mutate from rads and RadAway will never cure mutations.
Lifegiver
Gain more max HP per point in END.
Tenderizer
Each attack makes your target take increased damage.
Strange in Numbers
Positive mutation effects are +25% stronger if teammates are mutated too.
Batteries Included
Energy weapon ammo weighs 90% less.
Demolition Expert
Explosives do +60% damage.
Good with Salt
Food in your inventory will spoil 90% slower.
Science Monster
While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
Science!
Increase energy damage based on your INT.
Guerrilla Expert
+1% reload speed per Onslaught stack, +3 max stacks.
Guerrilla Master
+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.
Packin' Light
Your Action Points regenerate faster when not over encumbered.
Gunslinger
Your ranged weapons do +12% weak spot damage.
Gunslinger Expert
+1% ranged weak spot damage per Onslaught stack, +3 max stacks.
Modern Renegade
Small guns gain +30% hip-fire accuracy and +75% limb damage.
Class Freak
The negative effects of your mutations are reduced by 75%.
Glowing Criticals
When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.
Better Criticals
V.A.T.S. criticals now do +100% damage.
Critical Savvy
Critical Hits now only consume 55% of your critical meter.
Faulty Spots
Weak point damage is increased by 15%.
Ricochet
Gain a chance to Deflect ranged attacks based on LCK.
Legendary perks
Legendary Agility
+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.
Legendary Strength
+5 STR and +5 STR Perk Points. Perk Points cap at 15.
Legendary Intelligence
+5 INT and +5 INT Perk Points. Perk Points cap at 15.
Legendary Endurance
+5 END and +5 END Perk Points. Perk Points cap at 15.
Taking One for the Team
Enemies take 40% more damage when they attack you, if you're on a team.
Legendary Luck
+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.