Rifleman / ArcherGhoulSeason 25

Elders Mark

Build de prueba

GhoulV.A.T.S. / CriticalsEvents / Bosses / Raids

Core perks

SStrength
15
3

Bringing the Big Guns

Bringing the Big Guns

Your Bullet Storm stack limit is doubled.

S
2

Bandolier

Bandolier

Ballistic weapon ammo weighs 90% less.

S
3

Easy Target

Easy Target

+75% ranged damage to crippled targets.

S
2

Brick Wall

Brick Wall

When your Glow is high, makes you immune to staggering attacks.

S
2

Lock and Load

Lock and Load

You keep half of your Bullet Storm stacks when you reload. +1% reload speed per stack.

S
3

Bullet Storm

Bullet Storm

Gain 9% damage per 30 ammo spent. 10 max stacks.

S
PPerception
15
3

Number Cruncher

Your weapons have 2% increased damage per AP cost.

P
3

Concentrated Fire

Focus fire to gain +3% accuracy and damage per shot.

P
2

Tank Killer

Your ranged weapons ignore 40% armor.

P
3

Down Ranger

You do +20% ranged damage to far enemies.

P
2

Tormentor

You deal 20% more damage per crippled limb your target has.

P
2

Awareness

Improve VATS accuracy based on PER stats.

P
EEndurance
14
3

Ironclad

Armor provides 25% more protection. Double if wearing a matching set.

E
1

Adamantium Skeleton

Gain Limb Damage Reduction based on your END.

E
1

Starched Genes

You will never mutate from rads and RadAway will never cure mutations.

E
3

Radiation Power

Expend a small amount of Glow per hit to deal 20% bonus damage to targets.

E
3

Glowing Gut

Irradiated food and drink grant 300% more rads.

E
1

Hardy

Take 15% less damage from explosions.

E
2

Lifegiver

Gain more max HP per point in END.

E
CCharisma
6
2

Tenderizer

Each attack makes your target take increased damage.

C
1

Moral Support

When on a team, you become feral 50% slower.

C
1

Strange in Numbers

Positive mutation effects are +25% stronger if teammates are mutated too.

C
1

Glowing One

Holding Large amounts of Glow provides Glow to nearby ghouls on your team.

C
1

Suppressor

Reduce your target's damage output by 10% for 2 seconds after you attack.

C
IIntelligence
2
2

Science Monster

While you have Glow, gain 10% bonus damage for 10 seconds upon getting hit.

I
AAgility
14
2

Guerrilla Expert

+1% reload speed per Onslaught stack, +3 max stacks.

A
3

Guerrilla Master

+5% ranged damage to close enemies per Onslaught stack, +5 max stacks.

A
1

Packin' Light

Your Action Points regenerate faster when not over encumbered.

A
3

Gunslinger

Your ranged weapons do +12% weak spot damage.

A
2

Gunslinger Expert

+1% ranged weak spot damage per Onslaught stack, +3 max stacks.

A
3

Modern Renegade

Small guns gain +30% hip-fire accuracy and +75% limb damage.

A
LLuck
15
3

Class Freak

The negative effects of your mutations are reduced by 75%.

L
3

Glowing Criticals

When your Glow is high, Gain 50% bonus Critical damage in V.A.T.S.

L
3

Better Criticals

V.A.T.S. criticals now do +100% damage.

L
3

Critical Savvy

Critical Hits now only consume 55% of your critical meter.

L
2

Faulty Spots

Weak point damage is increased by 15%.

L
1

Four Leaf Clover

Misses in V.A.T.S. now contribute to the Critical Meter based on your LCK.

L

Legendary perks

6/6
1

Legendary Agility

+5 AGI and +5 AGI Perk Points. Perk Points cap at 15.

2

Legendary Charisma

+5 CHA and +5 CHA Perk Points. Perk Points cap at 15.

3

Legendary Strength

+5 STR and +5 STR Perk Points. Perk Points cap at 15.

4

Legendary Endurance

+5 END and +5 END Perk Points. Perk Points cap at 15.

5

Taking One for the Team

Enemies take 40% more damage when they attack you, if you're on a team.

6

Legendary Luck

+5 LCK and +5 LCK Perk Points. Perk Points cap at 15.

Weapon

Recommendations
  • No equipment details.

Mutations

Speed Demon

Movement speed +20%, faster reload +20%. +50% hunger/thirst drain while moving.

Empath

Teammates take 25% less damage. Player takes 33% more damage.

Herbivore

Plant-based food gives double hunger satisfaction, HP restoration and consumable buffs, with no disease chance. Meat does not satisfy hunger, restore HP, or apply buffs.

Bird Bones

AGI +4 and slower falling. STR -4 and extra limb damage.

Marsupial

Carry Weight +20 and increased jump height. INT -4.

Herd Mentality

All SPECIAL stats +2 when grouped. All SPECIAL stats -2 when solo.

Eagle Eyes

Critical Damage +50% and PER +4. STR -4.

Scaly Skin

Damage Resistance and Energy Resistance +50. AP -50.

Adrenal Reaction

+5% DMG per kill while on a Kill Streak. Max HP -50.

How it plays

Esto es una prueba de referencia a una carta: Adrenaline2AdrenalineGain +10% damage per kill while on a Kill Streak (Max 10).A
Esto es una prueba de referencia a un extra legendario: Survival ShortcutSurvival ShortcutGenerate 2 survival aiding chem every 20 minutes. Up to a max of 10.
Esto es una prueba de referencia a una mutación: Electrically ChargedElectrically ChargedChance to shock melee attackers. Small amount of damage done to player.